Market
Buy low, hold nerve, and unload when a port spikes. Every city shifts price bands, supply, and danger.
Android trading roguelite
Street Ledger is a Dope Wars-style Android trading roguelite about route math, scarce capacity, and bad timing. Move product between real-world-inspired port cities, run trusted pushers, read the city wire, and survive police pressure, busted shipments, and gang friction.
Each run asks the same hard question in a different market: which city pays enough to justify the heat, the fare, and the days you will lose getting there?
Street Ledger is being prepared for Android. The official Google Play listing URL is already reserved, and this site now documents the game, its privacy policy, and the trading loop in crawlable HTML before the store rollout lands.
This is not a fantasy loot grinder. Street Ledger is a market-by-market trading game where every run is about cash flow, cargo space, travel timing, and how much police heat you can absorb before the route collapses.
Prices drift across 20 ports, the wire warns about raids and shortages, and your pushers only matter if you can keep inventory moving. The best route can become a trap one travel screen later.
Built for players who want pressure, route-reading, and consequences instead of loot treadmills. Risk, cash, capacity, timing, and nerve decide the run.
Buy low, hold nerve, and unload when a port spikes. Every city shifts price bands, supply, and danger.
Pay fare, burn days, and commit to the route. The market keeps moving while you are in the air or at sea.
Recruit named gang-connected pushers, allocate stash, and build local passive sales without overexposing your run.
Busts, seizures, rival clashes, and sudden shortages hit the city wire before you land, forcing constant route changes.
Street Ledger uses fictional crime themes, text-driven pressure, and a travel-heavy market loop. Core buy, sell, and travel work offline. Optional monetization should never block the main route-trading game.